Sinistra Sombra

"They say it's always darkest before dawn, but what if it doesn't have to be?"

-Gun/spellslinging skypirate Captain


FFXIV Roleplay: Crystal

Sinistra Sombra

Nameday: 20th Sun of the 3rd Umbral MoonRace/Clan/Gender: Miqo'te / Keeper of the Moon (mixed with Seeker and Hrothgar) / FemaleOrigins: Gyr AbaniaAge: 24Orientation: Demiromantic polyAliases/nicknames: Sin, Captain Sombra, Goldeneye, Emeraldas Ad'daire, Shrike, of the Shade, Gungirl, XochitlJobs in order of preference: Machinist, Dancer, SummonerPhysical traits: Heterochromia; yellow and violet, dark hair purple ends, scar under left eye covers with bandage, runic tattoosLikes: Apple juice/cider, flying, spriggans, thunderstorms, playing/dancing in the rain, her ship, singing and music, treasure, high fashion, collecting crystals, stargazingDislikes: Cheap liquor, being underestimated and ordered around, being on the ground for too long as opposed to the air or comfort of her ship, rotten apples, ignorance, fateLoadout: handgun with silencer "Tres", revolver "Soluna", sniper rifle "Nightroad"~ Voiceclaim: Eliza Dushku , 2~SkillsetPlaylistOther:

  • -Lethargic

  • -Lost the ability to summon carbuncle and had taken to firearms.

  • -Has her own airship; the Xochitl Emeraldas.

  • -Smuggler under cover of courier.

  • -Leader of 8 party adventuring group called Sin's Eight.

  • -Probably a sky pirate, most definitely a sky pirate.

  • -Dual aspected Levin and wind.

  • - Gravity magic and Electromagnetism manipulation.

  • - Uses one handgun with live rounds or rubber bullets, the other as a foci for spells.

  • -Her name would mean Left Shadow due to her dark eye, thought to be a bad omen within her tribe.

  • - Strong case of imposter syndrome

She is selectively reserved and social, more out not wanting to be an inconvenience due to a rough upbringing that had her tribe believe her to be cursed. She ran away as soon as she could, doing them a favor.Aside from that, she's amiable and loyal once known and more concerned for others than herself which at times seems like she has a complete disregard for her well-being (She needs more and better sleep).Her approach to life is trying to avoid unnecessary conflicts or things that are just too much trouble yet try as she might, all that inevitably finds her. These situations give her a devil-may-care attitude of just wanting to get it over with so she can get some decent sleep.It has led her at odds, understanding and a found family with some of her adventuring comrades, because of them, she wouldn't have it any other way as they are a motley crew of personalities and she leads them into whatever scheme or job that pays well.Her reticence may show her as being fearless and uncaring but underneath she is anxious about when those she knows will eventually curse her existence just as her clan did.


On a business standpoint, she is professional and straight to the point, having two hard rules when it comes to how she runs her operation; Never change the deal and never open the package. Though there are special circumstances that waive those rules and she never transports live cargo ie slaves, but will smuggle those fleeing less than favorable life situations or infiltration and mission drops when it comes to her team or associates.Once something or someone leaves her ship, it's not her problem anymore... Unless it actively comes back to bite her in the ass. But a nasty shock or a bullet tends to remedy that pretty quick.She is less a paragon for good and more a woman getting by and keeping a low profile.Hooks

  • - Need something delivered/picked up/transporter thats legal and or illegal, she's your gal.

  • -All the same, need a hired gun? That too.

  • -Has regular dealings with the Ixal and Sylph due to some features and components of her ship having their engineering and magic, any trade one needs from those particular societies, she can obtain.

  • -Despite being a captain of her ship and team, she's a novice at best when it comes to the maintenance of her transport and leaves it to folks who tinker best, could it be you?

  • -She isn't completely guarded, she's open to a friendly chat, drinks or a spar.

OOC Info

Player is 30+, she/her with 10 yrs of rp exp, mostly tumblr rp, 4 yrs FFXIV rp. Friendly, perpetually sleepy but a nightowl just vibing along. Mostly active afternoons/evenings.I'm pretty much cool with anything from casual, fluff, slice of life, to darker themes like criminal, angst, violence, horror. Send a tell to see what is and whats not cool. Walk-ups are welcome.More examples of the kind thats all good; bar/tavern hopping/crawls, casual chats and banter, adventure, friendly, romance, mystery, combat. Erp is also on the table but not a priority, if it happens naturally from buildup, coolio.Development of something along the lines of:
(Friendships, Allies / Partners, Rivalries, Guardians, Mentor / Apprentice, Romantic / Platonic) is ok. I'm also okay just winging it and seeing where it goes from there with whatever dynamic is.
No meta-gaming, no minors/minor-aged characters.IC and OOC are separate, character's views and feelings are separate from player's. Just don't be weird.

  • Weapons

Tres - modified Jericho M13 pistol, claimed to the be star's largest personal arms by the manufacturer. 13mm maxima rounds, live or rubber depending on the situation. Silencer attachment.Soluna - arcane arm where Sinistra is able to transfer spell energy into for more magical accuracy and damage. There is no need for bullets, for the magicks she channels through the revolver is the ammunition, leaving her with near unlimited firepower or as long as her aether allows.Nightroad - fully collapsible matte black rifle. 18" stainless steel barrel, hand reamed chamber and match grade trigger, this rifle is designed for the markswoman that wishes to reach out and poke her targets at a distance.

  • Magicks

Among the creative ways she employs her magicks whether in and out of combat are utilizing gravity magic to walk on any surface or carry heavy cargo by herself. Electromagnetism to return her firearms to her person should she be disarmed.The runic tattoos that adorn her body aid in that but also in attunement to her weapons and airship.The Xochitl Emeraldas is a frigate class, medium vessel. A hybrid of modern airship design, Ixali engineering and Sylph magicks. Capable of evasive maneuverability and stealth. Glamour magicks are employed to change its appearance or make it invisible at the cost of speed. Ixal airstones to keep the vessel in flight when fuel is low or to cut engines for silent flight. The ship will not move unless Sombra is in it and at its helm, it is also protected by levin aspected wards to deter unauthorized entry. Storms and darkest nights are boons rather than obstacles for this vessel.Goldeneye - Her bloodline on the Seeker half possesses unique ocular abilities that manifest after a traumatic or near-death experience. From aethersight, glamour dispelling, radiological vision and clairvoyance. Hers is a piercing gaze, able to see through walls and other obstacles if she holds her breath. Channeling this ability in correlation with her weaponry, she can shoot through walls, the cons aside from how long she can hold her breath, activating the abilitiy eliminates her peripheral vision; she'd be unable to see whats it infront of or close to her so this aids her best for long range.That is as much as she knows about it and not the deeper roots of it's power which came from a relic called The Eye of Etro. Her ancestor possessed it and with it, the ability to have visions of the future. He destroyed it while it was fused to him but its power still seeped through him, the power of precognition thinned through his progeny.